Project Reclaimer Halo 3: Setup Guide, Servers & Mods - Modding

Project Reclaimer Halo 3: Setup Guide, Servers & Mods

Learn how to install and play Project Reclaimer for Halo 3 PC: server browser, 16-player campaign co-op, expanded Forge, mods, and dedicated servers.

2026-10-09
Project Reclaimer Wiki Team
Quick Guide
  • Project Reclaimer Halo 3 is a standalone fan launcher for Halo 3 PC multiplayer, built around your own Steam copy of MCC.
  • Core features: server browser, up to 128-player battles, 16-player campaign co-op, and expanded Forge.
  • Mods install automatically: missing maps and modes download from the server or Steam Workshop when you join.
  • Not official: it is a community project, not affiliated with Microsoft, Xbox Game Studios, or Bungie.
  • Best starting point: install MCC on Steam, grab the client from the official releases page, and join a server.

What Is Project Reclaimer Halo 3?

Project Reclaimer is an independent fan project that gives Halo 3 on PC a modern multiplayer ecosystem. Instead of routing through the MCC menu, you launch a standalone client that provides a full server browser, dedicated servers, expanded Forge tools, automatic mod downloads, and large-scale campaign co-op. Everything runs on top of your own Steam installation of Halo: The Master Chief Collection, and the original game files are not modified.

The project is currently in Early Development, but its feature set already covers what Halo 3 PC players have wanted for years: classic custom games, community servers, and creative tools.

Standalone Client

  • No MCC menu required
  • Direct server browser
  • Runs alongside Steam install

Big Multiplayer

  • Up to 128 players per match
  • Lobby voting
  • Scripted game modes

Creative Suite

  • Expanded Forge with AI objects
  • Megalo scripting
  • Steam Workshop support
Fan Project Notice

Project Reclaimer is not an official product of Microsoft, Xbox Game Studios, Halo Studios, or Bungie. You must own the Steam version of Halo: The Master Chief Collection with Halo 3 content installed to play.

Feature Overview

FeatureDetailsPlayer Limit
Server browserFilter by map, mode, version, mods, latencyUp to 128 per match
Campaign co-opSolo, split-screen, online co-op with mid-game joinUp to 16 players
Dedicated serversWindows, Windows Server, Linux Docker; RCON admin127 server slots
ForgeExpanded objects, AI, frozen-object editing, larger buildsPer-session
ModsAuto-download, server-side sharing, Steam WorkshopPer-server content
ScriptingMegalo via ReachVariantTool, JSON configurationPer-mode logic

Installation: Step-by-Step Setup Guide

Getting started takes one session. The key principle: Project Reclaimer is a separate client, not a mod injected into MCC.

1

Install Halo: MCC on Steam

Install Halo: The Master Chief Collection from Steam, and make sure the Halo 3 Campaign and/or Halo 3 Multiplayer content you need is downloaded on the same PC.

2

Download the Project Reclaimer client

Get the latest client from the official releases page and extract it into its own dedicated folder, separate from your MCC installation.

3

Launch the standalone client

Run the client directly. You do not need to open the MCC launcher or enter its in-game menu first. Allow network access when prompted.

4

Set your nickname

Open profile or account settings, enter a recognizable player name, and save before joining a server so friends and admins can identify you.

5

Browse and join a server

Filter the server list by map, game type, version, or latency, pick a session with an open slot, and join. Accept any required content downloads and reconnect if prompted.

Pro Tip

Keep the client folder intact between updates. The client handles version checks against servers, so updating when a server requires a newer release keeps your join list clean.

Download Packages at a Glance

PackageAudiencePurpose
ClientPlayersBrowse servers, join sessions, download content
Dedicated ServerServer operatorsHost persistent multiplayer servers
RCON ToolAdministratorsRemote server management and commands
MCC (Steam)All playersRequired base game and Halo 3 content

Server Browser and Dedicated Servers

The server browser is the heart of Project Reclaimer. Each listing shows the map, active game type, client version compatibility, custom content, VPN status, and latency, giving you enough information to pick the right session before connecting.

Browser Filter Reference

FilterWhat It ShowsHow to Use It
MapActive multiplayer environmentPick familiar arenas or explore custom content
Game TypeActive ruleset or scripted modeConfirm rules match your expectations
VersionClient compatibility infoUpdate your client when required
ModsCustom maps, Forge, or scriptsAllow auto-download of missing files
LatencyNetwork response timePrefer lower ping for responsive play
VPNNetwork path indicatorUse when troubleshooting connectivity

For hosts, the dedicated server package supports Windows, Windows Server, and Linux Docker deployments. The setup covers configuration files, port forwarding, map and mod directories, automatic restarts, administrator lists, anti-cheat settings, and RCON-based remote management. The official hosting guide walks through the full process.

Server Hosting Security

Use a strong RCON password, restrict administrative access to trusted operators, keep anti-cheat enabled for public sessions, and maintain a ban list for repeat offenders.

Forge, Mods, and Campaign Co-op

Forge in Project Reclaimer goes beyond the classic Halo 3 editor. Object sources are split into STOCK, BUILT-IN, and MOD categories, and creators can place Halo 3 campaign AI, edit frozen objects, and assemble larger constructions than the original editor allowed.

Core Creative Workflows

WorkflowKey Steps
Forge map buildOpen editor, place objects, add AI/gameplay elements, save and reload
Map testingHost a session, verify spawns and boundaries, iterate with friends
Mod distributionPublish via Steam Workshop or server-side sharing
Mode scriptingStart from a Slayer foundation, add variables, events, and round logic
Campaign modsLoad compatible mission content, sync all players before launch

Built-in Scripted Game Modes

ModeCategoryCore Mechanic
Gun GameProgressionAdvance through a weapon sequence on kills
GrowthPlayer-statePower or status grows as the match progresses
One in the ChamberLimited ammoCareful engagements with restricted resources
Zone ControlObjectiveCapture and hold designated zones for score
Flood InfectionInfectionHuman vs Flood roles, conversion on elimination
Megalo Scripting

Project Reclaimer supports a subset of the ReachVariantTool Megalo language. Start from a Slayer foundation, add one rule at a time, and test each independently before combining systems. JSON handles structured configuration while Megalo drives the gameplay logic.

Campaign co-op supports solo, split-screen, and online play for up to 16 players, with mission and starting-point selection, difficulty and modifier settings, campaign mod loading, and mid-session joining when the mission state permits it.

Beginner Goals Checklist

Your First Week with Project Reclaimer:

  • Install MCC with Halo 3 content on Steam
  • Download and launch the Project Reclaimer client
  • Join a low-latency public server
  • Try one custom map or scripted mode
  • Complete a campaign co-op mission with friends
You Are Ready

Once you have joined a server and played a scripted mode, you have covered the core Project Reclaimer loop. From here, Forge building and Megalo scripting are the natural next steps for creators.

FAQ

Q: Do I need to own Halo: The Master Chief Collection to play Project Reclaimer?

Yes. Project Reclaimer is a fan project that runs on top of your own Steam installation of Halo: The Master Chief Collection with Halo 3 content. It does not ship the game itself.

Q: Does Project Reclaimer modify my Halo 3 game files?

No. The client runs independently alongside your existing installation and does not replace or rewrite original game files. You launch it directly without entering the MCC menu.

Q: How do mods and custom maps get installed?

When you join a server that uses content you do not have, the client can download the missing files automatically from the server or through supported Steam Workshop workflows, then reconnect you to the session.

Q: How many players can play at once in Project Reclaimer Halo 3?

Multiplayer matches support up to 128 players, campaign co-op supports up to 16 players, and dedicated servers offer up to 127 slots.

Stay Updated

Follow the official Project Reclaimer website and its Discord for version updates, patch notes, and community events, since the project is in active early development.