Project Reclaimer Halo MCC: Setup Guide & Features - Technical

Project Reclaimer Halo MCC: Setup Guide & Features

Learn how Project Reclaimer turns Halo MCC Halo 3 into a standalone PC multiplayer platform with 128-player servers, Forge AI, and campaign co-op.

2026-10-09
Project Reclaimer Wiki Team
Quick Guide
  • Project Reclaimer is a standalone fan launcher built on your Steam copy of Halo MCC's Halo 3 content
  • Core features: server browser, up to 128-player matches, 16-player campaign co-op, and expanded Forge
  • No MCC menu needed: launch the client directly; original game files are not modified
  • Mod handling: missing maps and modes download automatically from servers or Steam Workshop
  • Status: Early Development, with releases published on the official GitHub

What Is Project Reclaimer for Halo MCC?

Project Reclaimer is an independent fan project for Halo 3 PC players. It runs alongside your own Steam installation of Halo: The Master Chief Collection, extracting Halo 3's multiplayer, campaign, and Forge into a dedicated standalone client. It is not an official product of Microsoft, Xbox Game Studios, Halo Studios, or Bungie.

The project's headline numbers tell the story of its ambition:

FeatureSpecificationNotes
Max players per match128Far beyond MCC's vanilla limits
Campaign co-op16 playersSolo, split-screen, and online supported
Dedicated server slots127Self-hosted persistent servers
Mod distributionSteam Workshop + server-sideAutomatic downloads on join
ScriptingMegalo (ReachVariantTool subset)JSON configuration layer
Project statusEarly DevelopmentContinuous updates via GitHub releases
Ownership Requirement

Project Reclaimer is not a free copy of Halo 3. You must own and install Halo: The Master Chief Collection on Steam, including the Halo 3 Campaign and Multiplayer content, before the client can run any sessions.

Key resources every player should bookmark:

ResourcePurposeLink
Official siteProject overview and feature pagesprojectreclaimer.dev
How to PlayInstall and join instructionsprojectreclaimer.dev/play
Forge pageExpanded Forge and AI detailsprojectreclaimer.dev/forge
Hosting guideDedicated server setupprojectreclaimer.dev/host
ReleasesClient, server, and RCON downloadsGitHub Releases

Step-by-Step: Installing and Joining Your First Server

The setup path is short because Project Reclaimer is a standalone client — you never open the MCC menu to play. Follow this sequence:

1

Install Halo MCC content on Steam

Install Halo: The Master Chief Collection through Steam and make sure the Halo 3 Campaign and/or Halo 3 Multiplayer components are downloaded. Project Reclaimer uses these files but does not rewrite them.

2

Download the Project Reclaimer client

Grab the latest client from the official releases page and extract it into its own folder, separate from your MCC installation directory.

3

Launch the standalone client

Start the client directly from its executable. Steam can stay signed in, but you do not need to enter the MCC in-game menu at any point.

4

Set your nickname

Open profile settings, choose a recognizable player name, and save. This name appears in session lists and to server administrators.

5

Browse, filter, and join

Use the server browser to filter by map, game type, version, or latency. Pick a server with an open slot, join, and let the client download any required content before the session starts.

Pro Tip: Join Through Discord

Many community servers share connection details in Discord. Copy the server address from a Discord invitation and use it directly in the client to land in the same session as your friends.

Server Browser and Dedicated Hosting

The server browser exposes the information you need to compare sessions before connecting:

FilterWhat It ShowsRecommended Action
MapActive multiplayer environmentPick a familiar arena or explore custom maps
Game TypeActive ruleset or scripted modeConfirm rules match your expectations
VersionClient compatibility infoUpdate the client if the server requires it
ModsCustom maps, modes, Forge contentAllow automatic downloads when prompted
VPNNetwork path indicatorTry a non-VPN route if connection fails
LatencyNetwork response timePrefer lower ping for responsive play

For hosts, the dedicated server package supports Windows desktop installs, Windows Server, and Linux Docker deployments. A well-run server follows this checklist:

Dedicated Server Essentials:

  • Use a dedicated directory separate from the player client
  • Open and forward all required ports through the firewall
  • Place maps and mods in the expected server directories
  • Configure admin list, anti-cheat, and ban controls before going public
  • Enable automatic restart and log capture for crash recovery
  • Secure RCON with a strong password and restricted access
RCON Tool

Project Reclaimer ships a separate RCON utility for remote administration — changing maps, kicking players, and applying bans without touching the host machine directly. Treat RCON credentials like server root access.

Forge, Mods, and Scripted Game Modes

The expanded Forge is where Project Reclaimer separates itself from vanilla MCC. The object palette distinguishes STOCK, BUILT-IN, and MOD sources, supports Halo 3 campaign AI placement, frozen-object editing, and larger-scale construction than the base editor allows.

Map Mods

  • Custom arenas and community layouts
  • Server-specific map rotations
  • Auto-downloaded on join when missing

Campaign Mods

  • Custom missions and co-op scenarios
  • Workshop-distributed story content
  • Content syncs before session launch

Mode Scripts

  • Megalo logic with JSON configuration
  • Timers, zones, HUD, round controllers
  • Built on a Slayer-style foundation

The project ships several ready-to-play scripted modes that double as learning references for creators:

ModeCategoryCore Mechanic
Gun GameProgressionAdvance through weapon sequence on kills
GrowthPlayer-statePower or status scales as match progresses
One in the ChamberLimited ammoRestricted resources, careful engagements
Zone ControlObjectiveCapture and hold zones for score
Flood InfectionInfectionHuman vs. Flood role conversion
Forge Workflow Tip

Follow the proven cycle: open Forge, place objects, freeze completed sections, add gameplay and AI elements, save, reload, then test with friends in the intended mode. Record problems, return to the editor, and repeat — never ship a map tested only from the editor camera.

Campaign Co-op and Content Requirements

Campaign play supports solo, split-screen, and online co-op with up to 16 players. Before launching, the host locks in the mission, starting point, difficulty, and any campaign modifiers. Mid-session joining is supported where the current checkpoint and encounter state allow it.

Setup StageWhat to DecideCommon Pitfall
FormatSolo, split-screen, or online groupForgetting the 16-player online limit
MissionMission and starting checkpointPlayers expecting a different mission
DifficultyLevel plus campaign modifiersMixed settings when testing mods
ContentCampaign mod installationIncomplete content blocks entry
Join flowMid-game joining where permittedNew players moving during load
Modded Session Rule

In a modded campaign session, every connected player must have compatible content. Wait for content transfer to finish before starting — players with incomplete files may be blocked from entering the mission.

FAQ

Q: Does Project Reclaimer require Halo MCC?

Yes. Project Reclaimer is a fan launcher that runs on top of your own Steam installation of Halo: The Master Chief Collection with Halo 3 content. It is not a standalone copy of the game and does not replace official MCC matchmaking.

Q: Does Project Reclaimer modify my Halo MCC files?

No. The client works alongside the existing installation and does not rewrite or replace original game files. You launch Project Reclaimer directly without opening the MCC menu.

Q: How do I get mods when joining a server?

When a server requires content you do not have, the client can download the missing files automatically from the server, or you can subscribe to supported items through Steam Workshop. Wait for installation to finish, then reconnect if prompted.

Q: Can I host my own Project Reclaimer server?

Yes. The dedicated server package supports Windows, Windows Server, and Linux Docker deployments, with configuration files, port setup, map and mod directories, anti-cheat options, and remote administration through the RCON tool.

Q: Is Project Reclaimer an official Halo product?

No. It is an independent fan project and is not affiliated with Microsoft, Xbox Game Studios, Halo Studios, or Bungie. It is currently in Early Development, with releases published through the project's official GitHub page.